GOTO Label

Function
Jump to the point in the program specified by Label.

Explanation
The GOTO instruction forces the SX to jump to the line of code that immediately follows Label. A common use for GOTO is to create endless loops; programs that repeat a group of instructions over and over. For example:

Main:
  INC LEDs                                      ' update count
  PAUSE 100                                     ' delay 0.1 seconds
  GOTO Main                                     ' keep going

Related instructions: IF ... THEN and GOSUB